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1. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: That's why we'll test them out, we're not married to both types. Droplinks do offer different benefits though such as the ability to spawn in an interior so that is something that needs to be taken in to account as well. S...
- by Severus Smith - at 2014.07.10 15:29:00
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2. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: Hmmm. I think I have to crawl to the cross and retract my statements of FF OFF within squads After thinking some more about it; this system would (indirectly) also mean that "self FF" (i.e self inflicted) damage is als...
- by Severus Smith - at 2014.07.07 15:07:00
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3. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Personally whilst I don't think the IFF module is a bad idea, I prefer a reactive system over a proactive one in this case because of the uncertainty it creates. I think it's a shame to lose that aspect of play by telegraphin...
- by Severus Smith - at 2014.07.03 15:30:00
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4. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causing trouble for the squad....
- by Severus Smith - at 2014.07.02 17:10:00
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5. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
I noticed under weapons you have Light, Medium and Heavy. Is this just an oversight in the UI mockup or are we getting Medium weapons (which would probably fix a lot of current balance issues).
- by Severus Smith - at 2014.06.24 17:09:00
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6. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Lilith Serenity wrote: Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts...
- by Severus Smith - at 2014.06.12 15:12:00
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7. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Natu Nobilis wrote: Severus Smith wrote: Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suit...
- by Severus Smith - at 2014.06.11 17:14:00
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8. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Natu Nobilis wrote: Severus Smith wrote: Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suit...
- by Severus Smith - at 2014.06.11 17:13:00
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9. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: @ Severus Smith I think you misunderstand, weGÇÖre not thinking of it as a handheld piece of equipment but as a deployable one. Once deployed it would start to harvest the loot (storing it using a quantum hammer space engin...
- by Severus Smith - at 2014.06.11 15:16:00
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10. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: lateris ablon wrote: Quote: Is loot destructible and how do you GÇÿbankGÇÖ it? Yes. The idea weGÇÖre developing is that players use a deployable GÇ£harvesterGÇ¥ to gather loot from a site before you take it to an extr...
- by Severus Smith - at 2014.06.10 20:54:00
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11. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: We plan on creating upgrades for things like salvage scanning, salvage capacity etc. Some good ideas are coming up in this thread for sure. I think thereGÇÖs a lot of scope for progression in this area though of course weGÇÖr...
- by Severus Smith - at 2014.06.10 00:07:00
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12. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: Severus Smith wrote: Godin Thekiller wrote: That's not how missions rats work, and we are the gen 1 mercs, but I think you get the gist of what I want: variation in security mission rats. We're Gen 2 clones. Create...
- by Severus Smith - at 2014.06.04 14:49:00
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13. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: That's not how missions rats work, and we are the gen 1 mercs, but I think you get the gist of what I want: variation in security mission rats. We're Gen 2 clones. Created after Mordu's Private Trials. Else we'd all be g...
- by Severus Smith - at 2014.06.03 22:35:00
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14. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: Severus Smith wrote: I don't know if it's been mentioned on how exactly we will be salvaging. But here's my two cents: I don't want to run around with a salvaging laser shooting at the ground. That to me is just sil...
- by Severus Smith - at 2014.06.03 21:39:00
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15. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I don't know if it's been mentioned on how exactly we will be salvaging. But here's my two cents: I don't want to run around with a salvaging laser shooting at the ground. That to me is just silly, and boring. What I would love is to deploy to ...
- by Severus Smith - at 2014.06.03 18:15:00
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16. [Idea] Penetration Mode (Not that kind of penetration!) - in General Discussions [original thread]
EVE players would revolt, and I don't blame them. A Supercapital or Titan takes months to build and the costs, when translated from ISK to USD, are something around $1000. So the idea of a bunch of FPS happy PC idiots boarding their $1000 ship and...
- by Severus Smith - at 2014.05.13 14:02:00
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17. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Maken Tosch wrote: @CCP MC Peanut Since you're here, I like to point out something that has gotten me a disoriented (literally) when I was playing Dust. Every time I spawn in at any location whether it's an uplink, obj...
- by Severus Smith - at 2014.05.13 13:51:00
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18. [Feedback] CCP Rouge - your 4 Pillars for Legion are flawed - in General Discussions [original thread]
Here is an example of what I am talking about. This is a brainstorming chart. And I put the word "Fun" in the middle. Why? Because at the heart every game should strive to be as fun as possible. How does this work from a design perspective? Whe...
- by Severus Smith - at 2014.05.08 21:10:00
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19. [Idea] Legion Dropsuits - in General Discussions [original thread]
Arkena Wyrnspire wrote: The thing about having higher tiers of dropsuits in Legion is that the dropsuits are BPO. Cost then becomes a non-factor. If a Wolf costed just as much as a Rifter, very few people would fly Rifters. They shouldn't be a...
- by Severus Smith - at 2014.05.08 18:39:00
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20. [Feedback] CCP Rouge - your 4 Pillars for Legion are flawed - in General Discussions [original thread]
DaReaperPW wrote: Severus Smith wrote: -- Snip -- You do know that using the zero g pen vs the pencil is a completely wrong analogy right? You have the internet, research your meme before you believe it. The us made a pen because when a ...
- by Severus Smith - at 2014.05.08 18:36:00
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